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The subject of this article is related to Unreal.

Unreal is a Video Game for PC released on June 21st, 1998, and is the first game of the Unreal Series.

Story[]

This is the best part: the anticipation. Slowly, laboriously, but insistently, you ascend toward the boundless turquoise sky. As the struggling coaster reaches the peak of the hill, you raise your hands above your head in defiance of your frantically pounding heart. Time, and the entire world, stands still for a moment. And then...

Wooosh! Toward the ground you plummet, the sky you faced a moment ago now at your back. The coaster trembles as it races downward and the air fills with the delighted screams of those around you. You close your eyes and drink in the feeling of pure, rapturous freedom that engulfs you.

Crash! Your eyes snap open as you are pitched violently from your bed onto the cold metal floor of your cell. The ship is trembling and the air is filled with the screams and shouts of the prisoners in the cells around you. As you gather your senses, you quickly remember where you really are. The Vortex Rikers. The rankest prison transport vessel this side of he Milky Way, and the furthest thing in the universe from the freedom in your dreams.

But something's not right. Emergency lights are flashing on and off in the walkway beyond your cell. A sulfurous, burning odor invades your nostrils and stings your eyes. You pick yourself up off the ground, holding onto the iron bed frame for balance as the floor shudders beneath you. Looking through the plasma-gated entryway of your cell, you see guards and officials running up and down the walkway like frantic worker ants.

"Hey, what the hell's going on!?" you shout.

But your voice is lost among the shouts of your fellow prisoners and the wailing of the ship's alert siren. The ants tripping over each other in the walkway don't even glance at you.

You know from experience that trying to break through the plasma gate will only result in frustration and a nasty headache. If this bucket is going down, I am not going to die like a caged rat in this stinking cell, you tell yourself. I've got to get to the emergency shuttle.

Just then, the cell block's head guard pauses outside of your cell to scrawl something in this ever-present log book.

"Hey Ash, what the hell's going on!?"

"What do you think's going on, genius? We're going down. Now shut your yap and strap yourself in."

"Are you insane? Turn off the gates! Let us get to the shuttle!"

Ash's smirk and amused snort before he walks away fill you with almost enough rage to burst right through the plasma gate and tear his head off.

"Ash! Ash, open the damn gates! Don't leave us in here! Wait a minute! Open the friggin' gates you son of a---"

A tremendous jolt rocks the ship and sends you hurtling across the cell into the rear wall. You feel the sickening introduction of bone to iron, and then, nothing at all.

Later---perhaps hours, perhaps days---you wake up. Your body is battered and dehydrated, but somehow, you have survived the crash. The plasma gate is disabled. Beyond the entryway of your cell, freedom beckons.

But where are you? Has anyone else survived? And what awaits you beyond he confines of the crumpled Rikers? There's only one way to find out, you say to yourself.

Slowly, laboriously, but insistently, you emerge from your cell...

Level List[]

Level List of Unreal
Unreal (Flyby) by Shane Caudle
Vortex Rikers by Cliff Bleszinski
NyLeve's Falls by Juan Pancho Eeckels
Rrajigar Mine by Cliff Bleszinski
Depths of Rrajigar by Cliff Bleszinski
Sacred Passage by Juan Pancho Eeckels
Chizra - Nali Water God by Eliott "Myscha" Cannon
The Ceremonial Chambers by Eliott "Myscha" Cannon
Dark Arena by Jeremy War
Harobed Village by Juan Pancho Eeckels
Terraniux Underground by Cedric "inoxx" Fiorentino
Terraniux by Cedric "inoxx" Fioriento
Noork's Elbow by Juan Pancho Eeckels
Temple of Vandora by Shane Caudle
The Trench by Juan Pancho Eeckels
ISV-Kran Deck 4 by Eliott "Myscha" Cannon
ISV-Kran Decks 3 and 2 by Eliott "Myscha" Cannon
ISV-Kran Deck 1 by Eliott "Myscha" Cannon
Spire Village by Juan Pancho Eeckels
The Sunspire by Juan Pancho Eeckels
Gateway to Na Pali by Jeremy War
Na Pali Haven by Jeremy War
Outpost 3J by Jeremy War
Velora Pass by Jeremy War
Bluff Eversmoking by Eliott "Myscha" Cannon
Dasa Mountain Pass by Eliott "Myscha" Cannon
Dasa Cellars by Eliott "Myscha" Cannon
Serpent Canyon by Shane Caudle
Nali Castle by Shane Caudle
Demonlord's Lair by Shane Caudle
Demon Crater by Juan Pancho Eeckels
Mothership Basement by Cedric "inoxx" Fiorentino
Mothership Lab by Cedric "inoxx" Fiorentino
Mothership Core by Cedric "inoxx" Fiorentino
Skaarj Generator by Cedric "inoxx" Fiorentino
Illumination by Cedric "inoxx" Fiorentino
The Darkening by Cedric "inoxx" Fiorentino
The Source Antichamber by Cedric "inoxx" Fiorentino
The Source by Cedric "inoxx" Fiorentino
Ending Sequence by Cedric "inoxx" Fiorentino and Juan Pancho Eeckels

Features[]

Weapons[]

Dispersion Pistol

Automag

Stinger

ASMD

GES BioRifle

Eightball

Flak Cannon

Razorjack

Rifle

Minigun

Inventory Items[]

Universal Translator

Amplifier

Dampener

Flare

Flashlight

Force Field

Invisibility

Jump Boots

Scuba Gear

Searchlight

Nali Fruit Seed

Voice Box

Pickup Items[]

Bandages

Health Pack

Nali Healing Fruit

Superhealth

Armor

Kevlar Suit

Toxin Suit

Asbestos Suit

Shield Belt

Power Shield

Enemies[]

Skaarj

Mercenary

Krall

Brute

Slith

Warlord

Queen

Titan

Pupae

Devilfish

Squid

Manta

Tentacle

Critters[]

Bird

Nali Cow

Nali Rabbit

Characters[]

Prisoner 849

Factions[]

UMS

Inuit Corporation

Skaarj Empire

Trivia[]

  • Within the Unreal Community, the first Unreal Game is sometimes referred to as "The Mother Game".
  • Unreal: Return to Na Pali is Unreal's only (and official) direct sequel. Unreal 2: The Awakening has little to do with Unreal, and the Unreal Tournament series is considered a spinoff. There are several unofficial sequels in production, however.
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